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Open and Unabashed Reviews on Ruins: Pathfinder - Jonathan Kemp - Google книги
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Popular user-defined tags for this product:. Sign in or Open in Steam. Share Embed. Add to Cart. About This Content Pathfinder Adventure Path Into the Shattered Continent Ruins of Azlant 2 of 6 by Robert Brookes Island Intrigue After working to secure their settlement on a surviving fragment of the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island to search for resources and look for potential dangers.
Soon they learn of a sea hag whose attempts to revive the powerful oracular powers of the Azlanti threaten the island's inhabitants. But an even greater peril confronts them as they begin to notice that some people in the settlement are acting strangely—a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony, and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot.source
Unrated Critic Reviews for Ruins
A gazetteer providing a look at some of the history, interesting denizens, and points of interest in the region where this story unfolds, by Adam Daigle. A collection of rare magical treasures from ancient Azlant, by Ron Lundeen. Johnson, Robin Loutzenhiser, and Mark Moreland. It has been lovingly converted for use within Fantasy Grounds and features the following additions: All maps resized and set up with a preset grid to make combats easy to manage Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area Tokens for each encounter are all pre-placed in starting locations on the map.
You can edit these on the fly. A new favourite! As usual for Card, a book with a young boy as its main protagonist. It does, however, treat its other major characters with respect. This series, with just 2 books so far, contains fantasy and science-fiction elements, and it is certainly a thinking book, very being thought-provoking. Understanding time travel always creates a headache, however I believe that Card handles the subject better than many other authors, including Crichton Timeline.
I have also read the second book, Ruin, and think it is a great addition. I look forward to a third book, if it is coming. Highly recommended. A really great read, a different planet but the adolescent boy is still the humble hero. The sequel is terrible and a waste of reading time.
The concept of the Pathfinder and time slicers and computer run planet is one strong story, not two. I found this book quite entertaining.
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A lot of people said it was too confusing, however I enjoyed figuring it out and wouldn't change anything about the book. There was lots of adventure and there was never a dull moment. An adventure with a mix of fantasy and science fiction. The book explore the time travel paradoxes. Enthralling from the first page. Characters you can easily relate to, and a compelling mystery or several to solve. I disagree with those who thought the time travel concept was difficult to understand. It was well explained, in bite-sized pieces that added to the fun of solving the mysteries.
But if you want to know how it all works before you begin, just flip to the Acknowledgements section at the back of the book. It won't spoil the main story for you. This book is basically about time travel. It is very complicated, but a great read.
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Highly recommended to my contemporaries; other teenage readers. Enjoyable read, though overly long due to Card's inability to "self-edit" all the convoluited time-travel explanation, which personally made things more, rather than less confusing. It was almost as if he was trying to explain with hard science, what was truly a construct of his own mind, and not scientifically possible, in our time anyway. The afterword which brings some clarity to the parallel stories in every chapter, should be read once you've started the novel rather than left for the end to bring more clarity to this literary device.
Not on the level of Ender's Game, but clever and inventive. Continued in the book Ruins. Pathfinder was a brilliant book but some of the time travel concepts can be a bit overwhelming. I think the author really did a good job of connecting time lines and realities and actually acknowledging the different outcomes of time travel.
Pathfinder has all the good elements of a good science fantasy novel, a fantasy world, futuristic technology, time travel, royal families, androids, just to name a few.
I really look forward to the next book in this series. Lots of time travel. Really makes you think. If you like this book you should also read Ender's Game by the same author. Looking forward to next book! This book has a plot that could have a lot of potential, but the author made it very convoluted and sometimes confusing and without smooth transition.
Very much enjoyed this, read it pretty well nonstop.